Ergonomic rules for real interface generation . The real interface can be automatically obtained from the MIC by using both ergonomic rules and interactive objects from a toolkit. The ergonomic rules used here aim at choosing the real interface aspects, such as the denomination of names and colors, the position of information in the window, the interaction styles, the interactive objects to represent the interaction objects on the screen and so on. For instance, a list box is the most appropriated interactive object, when the following recommendation is applied: it is to be avoided that an user inputs a string, in giving him the opportunity to select this string from a list ( Bodart and Vanderdonckt 1993).
The method described here can be considered suitable for designing the interfaces, because it doesn't require an important effort from the designer: he has only to learn the task model notation to obtain the first specifications of the interface; he doesn't care about both ergonomic principles and individual differences in the interface design, and finally he is guided to identify the most important operator's tasks. In order to improve the usability of the user interfaces, the adaptation process only addresses the assistance tasks based on the operator's cognitive model and takes into account the operator's preferences concerning the received assistance to update his experience level.
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